Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Knot
- UEdGraphNode::GetPassThroughPin()
- UK2Node::GetPassThroughPin()
- UK2Node_Knot::GetPassThroughPin()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h |
Include | #include "K2Node_Knot.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Knot.cpp |
virtual UEdGraphPin &42; GetPassThroughPin
&40;
const UEdGraphPin &42; FromPin
&41; const
Remarks
Return the matching "pass-through" pin for the given pin (if supported by this node)