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API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_InputKey |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputKey.h |
| Include Path | #include "K2Node_InputKey.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_InputKey :
public UK2Node ,
public IK2Node_EventNodeInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_InputKey
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_InputKey
(
const FObjectInitializer& ObjectInitializer |
K2Node_InputKey.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlt | uint32 | Does this binding require the alt key to be held. | K2Node_InputKey.h |
|
| bCommand | uint32 | Does this binding require the windows key on PC or the control key on Mac to be held. | K2Node_InputKey.h |
|
| bConsumeInput | uint32 | Prevents actors with lower priority from handling this input. | K2Node_InputKey.h |
|
| bControl | uint32 | Does this binding require the control key on PC or the command key on Mac to be held. | K2Node_InputKey.h |
|
| bExecuteWhenPaused | uint32 | Should the binding execute even when the game is paused. | K2Node_InputKey.h |
|
| bOverrideParentBinding | uint32 | Should any bindings to this event in parent classes be removed. | K2Node_InputKey.h |
|
| bShift | uint32 | Does this binding require the shift key to be held. | K2Node_InputKey.h |
|
| InputKey | FKey | The key that is bound. | K2Node_InputKey.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | K2Node_InputKey.h | ||
| CachedTooltip | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title/tooltip | K2Node_InputKey.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetKeyText() |
K2Node_InputKey.h | ||
FName GetModifierName() |
K2Node_InputKey.h | ||
FText GetModifierText() |
K2Node_InputKey.h | ||
UEdGraphPin * GetPressedPin() |
Get the 'pressed' input pin | K2Node_InputKey.h | |
UEdGraphPin * GetReleasedPin() |
Get the 'released' input pin | K2Node_InputKey.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_InputKey.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_InputKey.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_InputKey.h | |
virtual FBlueprintNodeSignature GetSignature () |
Retrieves a unique identifier for this node type. | K2Node_InputKey.h | |
virtual bool ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel | K2Node_InputKey.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_InputKey.h | ||
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
K2Node_InputKey.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_InputKey.h | ||
virtual FLinearColor GetNodeTitleColor() |
K2Node_InputKey.h | ||
virtual FText GetTooltipText() |
K2Node_InputKey.h | ||
virtual bool IsCompatibleWithGraph
(
UEdGraph const* Graph |
K2Node_InputKey.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_InputKey.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
K2Node_InputKey.h | ||
virtual void PostLoad() |
K2Node_InputKey.h |
Overridden from IK2Node_EventNodeInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FEdGraphSchemaAction > GetEventNodeAction
(
const FText& ActionCategory |
K2Node_InputKey.h |