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| Name | UK2Node_GetInputAxisValue |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputAxisValue.h |
| Include Path | #include "K2Node_GetInputAxisValue.h" |
Syntax
UCLASS (MinimalAPI, Meta=(Keywords="Get"))
class UK2Node_GetInputAxisValue : public UK2Node_CallFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_CallFunction → UK2Node_GetInputAxisValue
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_GetInputAxisValue
(
const FObjectInitializer& ObjectInitializer |
K2Node_GetInputAxisValue.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConsumeInput | uint32 | Prevents actors with lower priority from handling this input. | K2Node_GetInputAxisValue.h |
|
| bExecuteWhenPaused | uint32 | Should the binding gather input even when the game is paused. | K2Node_GetInputAxisValue.h |
|
| InputAxisName | FName | K2Node_GetInputAxisValue.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | K2Node_GetInputAxisValue.h | ||
| CachedTooltip | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title/tooltip | K2Node_GetInputAxisValue.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const FName AxisName |
K2Node_GetInputAxisValue.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetDynamicBindingClass() |
Returns which dynamic binding class (if any) to use for this node. | K2Node_GetInputAxisValue.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_GetInputAxisValue.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_GetInputAxisValue.h | |
virtual FBlueprintNodeSignature GetSignature () |
Retrieves a unique identifier for this node type. | K2Node_GetInputAxisValue.h | |
virtual void RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
Puts information about this node into the dynamic binding object. | K2Node_GetInputAxisValue.h | |
virtual bool ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel | K2Node_GetInputAxisValue.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_GetInputAxisValue.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_GetInputAxisValue.h | ||
virtual FText GetTooltipText() |
K2Node_GetInputAxisValue.h | ||
virtual bool IsCompatibleWithGraph
(
UEdGraph const* Graph |
K2Node_GetInputAxisValue.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_GetInputAxisValue.h |