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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_GetEditorSubsystem
- UK2Node::IsActionFilteredOut()
- UK2Node_GetEditorSubsystem::IsActionFilteredOut()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetSubsystem.h |
Include | #include "K2Node_GetSubsystem.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetSubsystem.cpp |
virtual bool IsActionFilteredOut
&40;
class FBlueprintActionFilter const & Filter
&41;
Remarks
Determine if the node of this type should be filtered in the actions menu