Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_GetArrayItem
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetArrayItem.h |
Include | #include "K2Node_GetArrayItem.h" |
Syntax
UCLASS (MinimalAPI, Category="Utilities|Array", Meta=(Keywords="array"))
class UK2Node_GetArrayItem : public UK2Node
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_GetArrayItem
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | ||
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TSharedPtr< SWidget > | ||
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FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
|
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UEdGraphPin * | GetIndexPin () |
Helper function to return the index pin |
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void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
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UEdGraphPin * | GetResultPin () |
Helper function to return the result pin |
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UEdGraphPin * | Helper function to return the array pin | |
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FText | ||
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bool | ||
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void | SetDesiredReturnType
(
bool bAsReference |
Sets weather we want the array item returned as a reference or by value (as a copy) |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
|
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void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node |
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. | |
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int32 | ||
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FBlueprintNodeSignature | GetSignature () |
Retrieves a unique identifier for this node type. |
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bool | IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
Determine if the node of this type should be filtered in the actions menu |
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bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
|
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
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void | NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
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void | Called at the end of ReconstructNode, allows node specific work to be performed | |
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bool | Should draw compact |