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| Name | UK2Node_ForEachElementInEnum |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h |
| Include Path | #include "K2Node_ForEachElementInEnum.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_ForEachElementInEnum :
public UK2Node ,
public INodeDependingOnEnumInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_ForEachElementInEnum
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_ForEachElementInEnum
(
const FObjectInitializer& ObjectInitializer |
K2Node_ForEachElementInEnum.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EnumOuputPinName | const FName | K2Node_ForEachElementInEnum.h | |
| InsideLoopPinName | const FName | K2Node_ForEachElementInEnum.h | |
| SkipHiddenPinName | const FName | K2Node_ForEachElementInEnum.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Enum | TObjectPtr< UEnum > | K2Node_ForEachElementInEnum.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title | K2Node_ForEachElementInEnum.h |
Functions
Public
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_ForEachElementInEnum.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_ForEachElementInEnum.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_ForEachElementInEnum.h | |
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_ForEachElementInEnum.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_ForEachElementInEnum.h | ||
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
K2Node_ForEachElementInEnum.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_ForEachElementInEnum.h | ||
virtual FText GetTooltipText() |
K2Node_ForEachElementInEnum.h | ||
virtual void PostPlacedNewNode() |
K2Node_ForEachElementInEnum.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_ForEachElementInEnum.h |
Overridden from INodeDependingOnEnumInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UEnum * GetEnum() |
K2Node_ForEachElementInEnum.h | ||
virtual void ReloadEnum
(
UEnum* InEnum |
K2Node_ForEachElementInEnum.h | ||
virtual bool ShouldBeReconstructedAfterEnumChanged() |
K2Node_ForEachElementInEnum.h |