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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ExecutionSequence
- UK2Node::GetMenuCategory()
- UK2Node_ExecutionSequence::GetMenuCategory()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h |
Include | #include "K2Node_ExecutionSequence.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ExecutionSequence.cpp |
virtual FText GetMenuCategory&40;&41; const
Remarks
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).