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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_EditablePinBase
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h |
Include | #include "K2Node_EditablePinBase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_EditablePinBase.cpp |
bool UpdateEdGraphPinDefaultValue
&40;
TSharedPtr< FUserPinInfo > PinInfo,
FString & NewDefaultValue
&41;
Remarks
Internal function that just updates the UEdGraphPin, separate to avoid recursive update calls