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| Name | UK2Node_DoOnceMultiInput |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h |
| Include Path | #include "K2Node_DoOnceMultiInput.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_DoOnceMultiInput :
public UK2Node ,
public IK2Node_AddPinInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_DoOnceMultiInput
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_DoOnceMultiInput
(
const FObjectInitializer& ObjectInitializer |
K2Node_DoOnceMultiInput.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NumBaseInputs | const int32 | K2Node_DoOnceMultiInput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataNode | TObjectPtr< class UK2Node_TemporaryVariable > | Reference to the integer that contains | K2Node_DoOnceMultiInput.h |
|
| NumAdditionalInputs | int32 | The number of additional input pins to generate for this node (2 base pins are not included) | K2Node_DoOnceMultiInput.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * FindOutPin() |
K2Node_DoOnceMultiInput.h | ||
UEdGraphPin * FindSelfPin() |
K2Node_DoOnceMultiInput.h | ||
UEdGraphPin * GetInputPin
(
int32 InputPinIndex |
Get TRUE input type (self, etc.. are skipped) | K2Node_DoOnceMultiInput.h | |
UEdGraphPin * GetOutputPin
(
int32 InputPinIndex |
K2Node_DoOnceMultiInput.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ERedirectType DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. | K2Node_DoOnceMultiInput.h | |
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_DoOnceMultiInput.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_DoOnceMultiInput.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_DoOnceMultiInput.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_DoOnceMultiInput.h | ||
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
K2Node_DoOnceMultiInput.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_DoOnceMultiInput.h | ||
virtual bool IncludeParentNodeContextMenu() |
K2Node_DoOnceMultiInput.h |
Overridden from IK2Node_AddPinInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddInputPin() |
Add an additional input pin to this node | K2Node_DoOnceMultiInput.h | |
virtual bool CanAddPin () |
Determines if a pin can be added to this node. | K2Node_DoOnceMultiInput.h | |
virtual void RemoveInputPin
(
UEdGraphPin* Pin |
Attempt to remove the given pin from this node. | K2Node_DoOnceMultiInput.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FText GetNameForPin
(
int32 PinIndex, |
K2Node_DoOnceMultiInput.h |