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API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_ClassDynamicCast |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h |
| Include Path | #include "K2Node_ClassDynamicCast.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_ClassDynamicCast : public UK2Node_DynamicCast
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_DynamicCast → UK2Node_ClassDynamicCast
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_ClassDynamicCast
(
const FObjectInitializer& ObjectInitializer |
K2Node_ClassDynamicCast.h |
Functions
Public
Overridden from UK2Node_DynamicCast
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UEdGraphPin * GetBoolSuccessPin() |
Get the boolean output pin that signifies a successful/failed cast. | K2Node_ClassDynamicCast.h | |
virtual UEdGraphPin * GetCastSourcePin() |
Get the input object to be casted pin | K2Node_ClassDynamicCast.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_ClassDynamicCast.h | ||
virtual bool IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
K2Node_ClassDynamicCast.h | ||
virtual void NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | K2Node_ClassDynamicCast.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_ClassDynamicCast.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_ClassDynamicCast.h | ||
virtual FLinearColor GetNodeTitleColor() |
K2Node_ClassDynamicCast.h | ||
virtual FText GetTooltipText() |
K2Node_ClassDynamicCast.h |