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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_CastByteToEnum
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h |
Include | #include "K2Node_CastByteToEnum.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_CastByteToEnum :
public UK2Node ,
public INodeDependingOnEnumInterface
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bSafe | If true, the node returns always a valid value |
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TObjectPtr< UEnum > | Enum |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_CastByteToEnum
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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FName | ||
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FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
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FText |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
|
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void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node |
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FText | Return title if drawing this node in 'compact' mode | |
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. | |
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bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
|
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
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bool | Should draw compact | |
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void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Overridden from INodeDependingOnEnumInterface
Type | Name | Description | |
---|---|---|---|
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UEnum * | GetEnum () |
|
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void | ReloadEnum
(
UEnum* InEnum |
|
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bool |
Constants
Name | Description |
---|---|
ByteInputPinName |