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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_BaseAsyncTask
- UK2Node::GetRedirectPinNames()
- UK2Node_BaseAsyncTask::GetRedirectPinNames()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h |
Include | #include "K2Node_BaseAsyncTask.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_BaseAsyncTask.cpp |
virtual void GetRedirectPinNames
&40;
const UEdGraphPin & Pin,
TArray< FString > & RedirectPinNames
&41; const
Remarks
Determines what the possible redirect pin names are