Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_BaseAsyncTask
- UK2Node_AsyncAction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AsyncAction.h |
Include | #include "K2Node_AsyncAction.h" |
Syntax
UCLASS ()
class UK2Node_AsyncAction : public UK2Node_BaseAsyncTask
Remarks
!!! The proxy object should have RF_StrongRefOnFrame flag. !!!
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UK2Node_AsyncAction
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | InitializeProxyFromFunction
(
const UFunction* ProxyFunction |
Initialize the async task from a known function |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |