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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_AssignmentStatement
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AssignmentStatement.h |
| Include | #include "K2Node_AssignmentStatement.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_AssignmentStatement : public UK2Node
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_AssignmentStatement
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| bool | CanPasteHere
(
const UEdGraph* TargetGraph |
||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FText | |||
| UEdGraphPin * | GetValuePin () |
Get the Value input pin | |
| UEdGraphPin * | Get the Variable input pin | ||
| bool | IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| int32 | |||
| void | NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | |
| void | Called at the end of ReconstructNode, allows node specific work to be performed |
Constants
| Name | Description |
|---|---|
| ValuePinName | Name of the Value pin for this node. |
| VariablePinName | Name of the Variable pin for this node. |