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Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint menu system. Acts simply as a UK2Node_AddDelegate with an attached custom- event node (spawned in PostPlacedNewNode).
| Name | UK2Node_AssignDelegate |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AssignDelegate.h |
| Include Path | #include "K2Node_AssignDelegate.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_AssignDelegate : public UK2Node_AddDelegate
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_BaseMCDelegate → UK2Node_AddDelegate → UK2Node_AssignDelegate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_AssignDelegate
(
const FObjectInitializer& ObjectInitializer |
K2Node_AssignDelegate.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedListTitle | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title | K2Node_AssignDelegate.h |
Functions
Public
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_AssignDelegate.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_AssignDelegate.h | ||
virtual bool IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
K2Node_AssignDelegate.h | ||
virtual void PostPlacedNewNode() |
K2Node_AssignDelegate.h |