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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
ERedirectType ShouldRedirectParam
&40;
const TArray< FString > & OldPinNames,
FName & NewPinName,
const UK2Node &42; NewPinNode
&41; const
Remarks
Searches ParamRedirect Map and find if there is matching new param
returns the redirect type