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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintVariableNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h |
Include | #include "BlueprintVariableNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp |
FText GetVariableName&40;&41; const
Remarks
Utility function for easily accessing the variable's name (needs to pull the information differently if it is a local variable as opposed to a member variable with a FProperty). A friendly, user presentable, name for the variable that this wraps.