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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner
- UBlueprintNodeSpawner::IsTemplateNodeFilteredOut()
- URigVMEdGraphNodeSpawner::IsTemplateNodeFilteredOut()
- URigVMEdGraphTemplateNodeSpawner::IsTemplateNodeFilteredOut()
- URigVMEdGraphVariableNodeSpawner::IsTemplateNodeFilteredOut()
- URigVMEdGraphFunctionRefNodeSpawner::IsTemplateNodeFilteredOut()
- URigVMEdGraphTemplateNodeSpawner::IsTemplateNodeFilteredOut()
- URigVMEdGraphVariableNodeSpawner::IsTemplateNodeFilteredOut()
- URigVMEdGraphFunctionRefNodeSpawner::IsTemplateNodeFilteredOut()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include | #include "BlueprintNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp |
virtual bool IsTemplateNodeFilteredOut
&40;
FBlueprintActionFilter const & Filter
&41; const
Remarks
Determine if the node of this spawner's template's type should be filtered in the actions menu