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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner
- UBlueprintNodeSpawner::GetUiSpec()
- UBlueprintComponentNodeSpawner::GetUiSpec()
- UBlueprintFunctionNodeSpawner::GetUiSpec()
- UBlueprintVariableNodeSpawner::GetUiSpec()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include | #include "BlueprintNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp |
virtual FBlueprintActionUiSpec GetUiSpec
(
FBlueprintActionContext const & Context,
FBindingSet const & Bindings
) const
Remarks
Takes the default FBlueprintActionUiSpec and modifies it dynamically to accommodate the current context. A ui spec, detailing how to present this action in the menu.
Parameters
Name | Description |
---|---|
Context | Context that this spawner will be presented under. |
Bindings | Bindings that will be applied to the node post-spawn. |