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Takes care of spawning various nodes associated with delegates. Serves as the "action" portion for certain FBlueprintActionMenuItems. Evolved from FEdGraphSchemaAction_K2Delegate, FEdGraphSchemaAction_K2AssignDelegate, etc.
| Name | UBlueprintDelegateNodeSpawner |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h |
| Include Path | #include "BlueprintDelegateNodeSpawner.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UBlueprintDelegateNodeSpawner : public UBlueprintFieldNodeSpawner
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintNodeSpawner → UBlueprintFieldNodeSpawner → UBlueprintDelegateNodeSpawner
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlueprintDelegateNodeSpawner
(
const FObjectInitializer& ObjectInitializer |
BlueprintDelegateNodeSpawner.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMulticastDelegateProperty const * GetDelegateProperty() |
Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with). | BlueprintDelegateNodeSpawner.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBlueprintDelegateNodeSpawner * Create
(
TSubclassOf< UK2Node_BaseMCDelegate > NodeClass, |
Creates a new UBlueprintDelegateNodeSpawner for the specified property. | BlueprintDelegateNodeSpawner.h |