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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObject
- IBlueprintNodeBinder
- UBlueprintNodeSpawner
- UBlueprintFieldNodeSpawner
- UBlueprintDelegateNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h |
Include | #include "BlueprintDelegateNodeSpawner.h" |
Syntax
UCLASS (Transient)
class UBlueprintDelegateNodeSpawner : public UBlueprintFieldNodeSpawner
Remarks
Takes care of spawning various nodes associated with delegates. Serves as the "action" portion for certain FBlueprintActionMenuItems. Evolved from FEdGraphSchemaAction_K2Delegate, FEdGraphSchemaAction_K2AssignDelegate, etc.
Constructors
Type | Name | Description | |
---|---|---|---|
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UBlueprintDelegateNodeSpawner
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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UBlueprintDelegateNodeSpawner * | Create
(
TSubclassOf< UK2Node_BaseMCDelegate > NodeClass, |
Creates a new UBlueprintDelegateNodeSpawner for the specified property. |
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FMulticastDelegateProperty const * | Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with). |