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API > API/Editor > API/Editor/BlueprintGraph
Blueprint Editor settings that are different for each blueprint. See FKismetDebugUtilities for helper functions
| Name | FPerBlueprintSettings |
| Type | struct |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintEditorSettings.h |
| Include Path | #include "BlueprintEditorSettings.h" |
Syntax
USTRUCT ()
struct FPerBlueprintSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Breakpoints | TArray< FBlueprintBreakpoint > | BlueprintEditorSettings.h | ||
| WatchedPins | TArray< FBlueprintWatchedPin > | BlueprintEditorSettings.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPerBlueprintSettings& Other |
BlueprintEditorSettings.h |