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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_K2AddEvent
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2_Actions.cpp |
bool EventHasAlreadyBeenPlaced
(
UBlueprint const * Blueprint,
class UK2Node_Event const ** FoundEventOut
) const