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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FEdGraphSchemaAction_BlueprintVariableBase
- FEdGraphSchemaAction_K2Delegate
- FEdGraphSchemaAction_K2LocalVar
- FEdGraphSchemaAction_K2Var
- FRigVMEdGraphSchemaAction_LocalVar
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Syntax
USTRUCT ()
struct FEdGraphSchemaAction_BlueprintVariableBase : public FEdGraphSchemaAction
Remarks
Reference to a variable (only used in 'My Blueprints' but used for member variables, local variables, delegates, etc...)
Constructors
Type | Name | Description | |
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FEdGraphSchemaAction_BlueprintVariableBase
(
FText InNodeCategory, |
Functions
Type | Name | Description | |
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void | ChangeVariableType
(
const FEdGraphPinType& NewPinType |
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void | ||
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FString | ||
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FEdGraphSchemaActionDefiningObject | ||
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FEdGraphPinType | GetPinType () |
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FProperty * | GetProperty () |
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int32 | ||
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UBlueprint * | ||
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FName | GetTypeId () |
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UClass * | ||
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FName | ||
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UObject * | ||
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bool | IsAVariable () |
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bool | IsValidName
(
const FName& NewName, |
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bool | ||
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void | MovePersistentItemToCategory
(
const FText& NewCategoryName |
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void | RenameVariable
(
const FName& NewName |
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bool | ReorderToBeforeAction
(
TSharedRef< FEdGraphSchemaAction > OtherAction |
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void | SetVariableInfo
(
const FName& InVarName, |
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FName | Simple type info. |