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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeTemplateCache
- FGCObject::GetReferencerName()
- FBlueprintNodeTemplateCache::GetReferencerName()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h |
Include | #include "BlueprintNodeTemplateCache.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeTemplateCache.cpp |
virtual FString GetReferencerName&40;&41; const
Remarks
Overload this method to report a name for your referencer