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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeTemplateCache
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h |
Include | #include "BlueprintNodeTemplateCache.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeTemplateCache.cpp |
bool CacheBlueprintOuter
(
UBlueprint * Blueprint
)
Remarks
Caches the supplied blueprint, so that it may be reused as an outer for template nodes (certain nodes types assume they'll have a graph outer, with a blueprint outer beyond that, so we cannot just spawn nodes into the transient package). True if the blueprint was successfully cached (the cache could be full, and therefore this could fail).
Parameters
Name | Description |
---|---|
Blueprint | The blueprint you wish to store for reuse. |