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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintNodeSignature
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BlueprintNodeSignature.h | |||
FBlueprintNodeSignature
(
FString const& UserString |
BlueprintNodeSignature.h | ||
FBlueprintNodeSignature
(
TSubclassOf< UEdGraphNode > NodeClass |
BlueprintNodeSignature.h |
FBlueprintNodeSignature()
| Name | FBlueprintNodeSignature |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h |
| Include Path | #include "BlueprintNodeSignature.h" |
FBlueprintNodeSignature()
FBlueprintNodeSignature(FString const &)
| Name | FBlueprintNodeSignature |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h |
| Include Path | #include "BlueprintNodeSignature.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSignature.cpp |
FBlueprintNodeSignature
(
FString const & UserString
)
FBlueprintNodeSignature(TSubclassOf< UEdGraphNode >)
| Name | FBlueprintNodeSignature |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h |
| Include Path | #include "BlueprintNodeSignature.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSignature.cpp |
FBlueprintNodeSignature
(
TSubclassOf < UEdGraphNode > NodeClass
)