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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Syntax
static const FName MD_WorldContext;
Remarks
The specified parameter should be used as the context object when retrieving a UWorld pointer (implies hidden and default-to-self)