Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Syntax
static const FName MD_InternalUseParam;
Remarks
[FunctionMetadata] Indicates that a particular function parameter is for internal use only, which means it will be both hidden and not connectible.