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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Syntax
static const FName MD_AutoCreateRefTerm;
Remarks
If true, an unconnected pin will generate a UPROPERTY under the hood to connect as the input, which will be set to the literal value for the pin. Only valid for reference parameters.