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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionInfo
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp |
FFieldVariant GetAssociatedMemberField()
Remarks
Certain actions are associated with specific member fields (a member function call, a variable get/set, etc.) This retrieves that member field if there is one (not all actions have an associated field). The member field associated with the wrapped action (null if there isn't one).