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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionInfo
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp |
UObject const * GetActionOwner() const
Remarks
Retrieves the key that the wrapped action is associated with in the FBlueprintActionDatabase (either a UClass, or asset object). The class/asset that this action conceptually belongs to.