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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp |
FBlueprintActionFilter const & operator|=
(
FBlueprintActionFilter const & Rhs
)
Remarks
Appends another filter to be utilized in IsFiltered() queries, extending the query to be: IsFilteredByThis() || Rhs.IsFiltered()
NOTE: Appending additional filters can hinder performance (as the additional filter has to loop over its tests foreach database entry) This.
Parameters
Name | Description |
---|---|
Rhs | The filter to append to this one. |