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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp |
bool IsFiltered
&40;
FBlueprintActionInfo & BlueprintAction
&41;
Remarks
Query to check and see if the specified action gets filtered out by this (and any and'd/or'd filters). NOT marked const to keep FIsFilteredDelegates from recursively calling. False if the action passes the filter, otherwise false (the action got filtered out).
Parameters
Name | Description |
---|---|
BlueprintAction | The node-spawner you wish to test. |