Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Syntax
struct FTargetClassFilterData
Remarks
A list of classes that you want members for. If an action would produce a node with a TargetPin, and that pin is incompatible with one of these classes, then the action is filtered out. Extra data is cached in FTargetClassFilterData so that it can be reused by filters efficiently.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TArray< FString > | HiddenCategories | |
![]() |
UClass * | TargetClass |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | operator==
(
const FTargetClassFilterData& Other |