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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabaseRegistrar > AddBlueprintAction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h |
Include | #include "BlueprintActionDatabaseRegistrar.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp |
bool AddBlueprintAction
(
FAssetData const & AssetDataOwner,
UBlueprintNodeSpawner * NodeSpawner
)