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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
void RefreshAssetActions
(
UObject *const AssetObject
)
Remarks
Finds the database entry for the specified asset and wipes it, repopulating it with a fresh set of associated node-spawners.
Parameters
Name | Description |
---|---|
AssetObject | The asset entry you want rebuilt. |