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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
void RefreshAll()
Remarks
Populates the action database from scratch. Loops over every known class and records a set of node-spawners associated with each.