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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase > IsStructAllowed
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
static bool IsStructAllowed
(
UScriptStruct const * InStruct,
EPermissionsContext InContext
)
Remarks
Check whether permissions allow this struct