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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase > IsClassAllowed
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
static bool IsClassAllowed
(
UClass const * InClass,
EPermissionsContext InContext
)
Remarks
Check whether the global filter applies to this class