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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase > ClearAssetActions
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
bool ClearAssetActions
(
UObject *const AssetObject
)
Remarks
Finds the database entry for the specified object and wipes it. The entry won't be rebuilt, unless RefreshAssetActions() is explicitly called after. True if an entry was found and removed.
Parameters
Name | Description |
---|---|
AssetObject |