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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FActionFilterTest
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Syntax
static TAutoConsoleVariable< bool > CVarEnableCaching { TEXT("BP.EnableActionMenuFilterCaching"), false, TEXT("If enabled, action filter tests with the CacheResults flag set will have their results cached") };