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Unreal Engine C++ API Reference > Editor > BlueprintEditorLibrary > UBlueprintEditorLibrary
References
Module | BlueprintEditorLibrary |
Header | /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h |
Include | #include "BlueprintEditorLibrary.h" |
Source | /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting", Meta=(ScriptMethod))
static void SetBlueprintVariableExposeOnSpawn
(
UBlueprint * Blueprint,
const FName & VariableName,
bool bExposeOnSpawn
)
Remarks
Sets "Expose On Spawn" to true/false on a Blueprint variable
Parameters
Name | Description |
---|---|
Blueprint | The blueprint object |
VariableName | The variable name |
bExposeOnSpawn | Set to true to expose on spawn |