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Unreal Engine C++ API Reference > Editor > BlueprintEditorLibrary > UBlueprintEditorLibrary
References
Module | BlueprintEditorLibrary |
Header | /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h |
Include | #include "BlueprintEditorLibrary.h" |
Source | /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Blueprint Upgrade Tools")
static void ReparentBlueprint
(
UBlueprint * Blueprint,
UClass * NewParentClass
)
Remarks
Attempts to reparent the given blueprint to the new chosen parent class.
Parameters
Name | Description |
---|---|
Blueprint | Blueprint that you would like to reparent |
NewParentClass | The new parent class to use |