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Unreal Engine C++ API Reference > Editor > BlueprintEditorLibrary > UBlueprintEditorLibrary
References
Module | BlueprintEditorLibrary |
Header | /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h |
Include | #include "BlueprintEditorLibrary.h" |
Source | /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, CustomThunk, Category="Blueprint Editor",
Meta=(CustomStructureParam="DefaultValue"))
static bool Generic_AddMemberVariableWithValue
(
UBlueprint * Blueprint,
FName MemberName,
const uint8 * DefaultValuePtr,
const FProperty * DefaultValueProp
)