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Unreal Engine C++ API Reference > Editor > BlueprintEditorLibrary > UBlueprintEditorLibrary
References
Module | BlueprintEditorLibrary |
Header | /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h |
Include | #include "BlueprintEditorLibrary.h" |
Source | /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Blueprint Editor")
static UBlueprint * CreateBlueprintAssetWithParent
(
const FString & AssetPath,
UClass * ParentClass
)
Remarks
Creates a blueprint based on a specific parent, honoring registered custom blueprint types
Parameters
Name | Description |
---|---|
AssetPath | The full path that the asset should be created with |
ParentClass | The parent class that the blueprint should be based on |