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Unreal Engine C++ API Reference > Editor > BlueprintEditorLibrary > UBlueprintEditorLibrary
References
Module | BlueprintEditorLibrary |
Header | /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h |
Include | #include "BlueprintEditorLibrary.h" |
Source | /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Blueprint Editor")
static bool AddMemberVariable
(
UBlueprint * Blueprint,
FName MemberName,
const FEdGraphPinType & VariableType
)
Remarks
Adds a member variable to the specified blueprint with the specified type. true if it succeeds, false if it fails.