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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UEdGraphSchema_BehaviorTree
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h |
Include | #include "EdGraphSchema_BehaviorTree.h" |
Syntax
static int32 CurrentCacheRefreshID = 0;
Remarks
ID for checking dirty status of node titles against, increases whenever.