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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UEdGraphSchema_BehaviorTree
- UEdGraphSchema::CreateDefaultNodesForGraph()
- UEdGraphSchema_BehaviorTree::CreateDefaultNodesForGraph()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h |
Include | #include "EdGraphSchema_BehaviorTree.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/EdGraphSchema_BehaviorTree.cpp |
virtual void CreateDefaultNodesForGraph
&40;
UEdGraph & Graph
&41; const
Remarks
Populate new graph with any default nodes
Parameters
Name | Description |
---|---|
Graph | Graph to add the default nodes to |
ContextClass | If specified, the graph terminators will use this class to search for context for signatures (i.e. interface functions) |