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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBlackboardDataFactory
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BlackboardDataFactory.h |
Include | #include "BlackboardDataFactory.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BlackboardDataFactory.cpp |
virtual UObject * FactoryCreateNew
(
UClass * Class,
UObject * InParent,
FName Name,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn
)