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API > API/Editor > API/Editor/BehaviorTreeEditor
| |
|
| Name |
UBehaviorTreeGraphNode_SubtreeTask |
| Type |
class |
| Header File |
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SubtreeTask.h |
| Include Path |
#include "BehaviorTreeGraphNode_SubtreeTask.h" |
Syntax
UCLASS (MinimalAPI)
class UBehaviorTreeGraphNode_SubtreeTask : public UBehaviorTreeGraphNode_Task
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UBehaviorTreeGraphNode_SubtreeTask
(
const FObjectInitializer& ObjectInitializer
)
|
|
BehaviorTreeGraphNode_SubtreeTask.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| SubtreePath |
FString |
Path of behavior tree asset used to create injected nodes preview |
BehaviorTreeGraphNode_SubtreeTask.h |
|
| SubtreeVersion |
int32 |
UBehaviorTreeGraph.UpdateCounter value of subtree graph |
BehaviorTreeGraphNode_SubtreeTask.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
bool UpdateInjectedNodes()
|
Updates nodes injected from subtree's root |
BehaviorTreeGraphNode_SubtreeTask.h |
|
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual FLinearColor GetBackgroundColor
(
bool bIsActiveForDebugger
) const
|
|
BehaviorTreeGraphNode_SubtreeTask.h |
|