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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
- UEdGraphNode
- UAIGraphNode
- UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode_Task
- UBehaviorTreeGraphNode_SubtreeTask
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SubtreeTask.h |
Include | #include "BehaviorTreeGraphNode_SubtreeTask.h" |
Syntax
UCLASS (MinimalAPI)
class UBehaviorTreeGraphNode_SubtreeTask : public UBehaviorTreeGraphNode_Task
Variables
Type | Name | Description | |
---|---|---|---|
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FString | SubtreePath | Path of behavior tree asset used to create injected nodes preview |
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int32 | SubtreeVersion | UBehaviorTreeGraph.UpdateCounter value of subtree graph |
Constructors
Type | Name | Description | |
---|---|---|---|
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UBehaviorTreeGraphNode_SubtreeTask
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | Updates nodes injected from subtree's root |
Overridden from UBehaviorTreeGraphNode
Type | Name | Description | |
---|---|---|---|
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FLinearColor | GetBackgroundColor
(
bool bIsActiveForDebugger |